This is an aside titled 'Games and Novels' dated 5/11/09

From The Telegraph: “[The game] writer’s emphasis shifts from mise-en-scene to character interaction; from constructing grand set pieces to fleshing out a malleable and dynamic world…. Our experience of stories is, by and large, a lateral one, in which the writer commands every aspect of the world the reader inhabits as well as the process by which it reveals itself. Fine; it’s worked for centuries. But it’s hard to shake the feeling that gaming – which increasingly promises a narrative space for the player to make his own way, never having the same experience twice – is where at least some of the great writers of tomorrow will make their names. At which point, as with comics, everyone will get a terrible headache over trying to think of a new name for the medium.” (via Digital Fiction Show who previously wondered “How long will it be before writers use a computer game structure to plot their fiction? Instead of the three act plot (which I’ve blogged about here and here ) how about working out a novel’s structure by listing the plot points as goals and objectives, with levels and ‘maizes’ for the central character to navigate through?”)

Posted by Joanne on May. 11, 2009 Tagged: , ,

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